Curiosity Lab
A Product Proposal for Pearson's Incubator Competition of interactive museum tours linked to content in textbooks and a NASA virtual reality game using Google Cardboard.
Curiosity Lab, Google Cardboard, Pearson's Incubator Competition
Curiosity Lab used Google Cardboard, which was a low-cost and low-tech virtual reality (VR) case for mobile phones. At first, as a User Experience Designer, I prototyped how Pearson would embed a QR-code into an image of a textbook, and Google Cardboard would transform an ordinary photo into a Museum Experience. The User could scan the QR-code with their mobile device, which would then display the art piece in an immersive way in Google Cardboard.
Then I attended a NASA/Jet Propulsion Lab (JPL) and met some scientists who were interested in creating a product to promote education. I worked with them on a multi-player virtual reality game, where players learn to collaborate and make discoveries on Mars. We tried to get it funded by entering the submission into Pearson’s Innovation Incubator Competition, and we made it to the semi-finals. Below are UI screens and the Product Proposal that was submitted.
Product Proposal for Pearson Incubator Competition
Image Gallery
Curiosity Lab's Virtual Reality, multi-player game of discovery on Mars.
Curiosity Lab's Virtual Reality, multi-player game of discovery on Mars, close-up of Mars terrain from Google Cardboard perspective.